Glossary

Words the table should share before the first door

Argue about the choice in the room, not about what “morale” meant five minutes ago.

Open glossary ledger with reaction, morale, and turn icons

Terms drift across booklets. When a word has two lives, note your house usage in session zero. Cross-check historical sense on Old School Revival on Wikipedia if you need a public cite.

Reaction roll
Usually 2d6 when you meet someone who is not already in a fight. Results run from attack through wary talk to friendly. Roll it before you assume initiative.
Morale
A check for when foes or hirelings break. Keeps a skirmish from becoming a war of attrition nobody asked for.
Exploration turn
The dungeon clock: movement, search, noise, and wandering checks. Light and rations burn on this scale, not on combat rounds.
Gold for XP
Advancement tied to treasure recovered, often more than to monsters slain. A common dialect, not a required creed. Say whether you use it.
Rulings over rules
Referee judgment guided by procedures (reaction, turns, encumbrance) instead of a case for every flange.
Sandbox
A map of situations players can approach in any order. The referee stocks; the table chooses the door.
Hirelings
Extra hands with wages, morale, and names. They expand logistics and create drama when the torch-bearer runs.
Module vs setting
A keyed site you can finish versus ongoing campaign geography. Do not confuse a one-level map with a world bible.

How to use these at the table

New players go to Getting Started. If a rules argument stalls play, park it, make a ruling, write the call after. The FAQ covers this desk’s scope, not your booklet’s edge cases.

Booklet shopping such as Necrotic Gnome / OSE context is optional and separate from these definitions. Suggest missing jargon via Contact, especially words veterans forget are opaque.

Related desks in this neighborhood

Edition-specific desks when you want a different dialect: